add spawning

This commit is contained in:
2024-07-02 23:32:18 +02:00
parent b654df9f35
commit 130a538509
14 changed files with 387 additions and 81 deletions

View File

@@ -1,9 +1,6 @@
extends KinematicBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var immunity = 500
const MOVEMENT_VECTORS = [
Vector2.UP,
@@ -12,20 +9,30 @@ const MOVEMENT_VECTORS = [
Vector2.LEFT
]
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(_delta):
if immunity > 0:
immunity = immunity - 1
var movement = MOVEMENT_VECTORS[randi() % 4]
move_and_collide(movement * 2)
pass
func _on_Hurtbox_area_entered(_area):
$Hurtbox/death.play()
pass # Replace with function body.
if immunity == 0:
$Hurtbox/death.play()
func _on_death_finished():
var smallooze = load("res://NPCs/smallooze.tscn")
var instance1 = smallooze.instance()
var instance2 = smallooze.instance()
instance1.position = position
instance2.position = position
get_parent().add_child(instance1)
get_parent().add_child(instance2)
queue_free()
func _on_Hitbox_area_entered(_area):
yield(get_tree().create_timer(2.0),"timeout")
var bigooze = load("res://NPCs/big_ooze.tscn")
var instance = bigooze.instance()
instance.position = position
get_parent().add_child(instance)
queue_free()
pass # Replace with function body.