add ooze movement

This commit is contained in:
2024-06-09 17:51:43 +02:00
parent 3059cddacc
commit e7a3167e60
9 changed files with 121 additions and 30 deletions

24
src/NPCs/ooze.gd Normal file
View File

@@ -0,0 +1,24 @@
extends KinematicBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
const MOVEMENT_VECTORS = [
Vector2.UP,
Vector2.RIGHT,
Vector2.DOWN,
Vector2.LEFT
]
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
var movement = MOVEMENT_VECTORS[randi() % 4]
move_and_collide(movement * 2)
pass