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Item spawn update.
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@@ -62,7 +62,7 @@ public class Converter: MonoBehaviour, IResetable
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if (inputProducts[0].Type == expectedReagent)
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{
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Spawner.SpawnProduct(conversionProduct);
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Spawner.SpawnProduct(conversionProduct, currentProduct.Defect);
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inputProducts.RemoveAt(0);
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Destroy(currentProduct);
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}
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