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Reworking item spawn, adding item conversion.
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19
Assets/Data/Schedules/Crates Schedule.asset
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19
Assets/Data/Schedules/Crates Schedule.asset
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@@ -0,0 +1,19 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a80c2e8703664de8943062f03eedfe17, type: 3}
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m_Name: Crates Schedule
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m_EditorClassIdentifier:
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Products:
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- Prefab: {fileID: 8661871210265028242, guid: ca01f03442732704ba414883790643f7, type: 3}
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Probability: 80
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- Prefab: {fileID: 8661871210265028242, guid: c150b9eb048821c47a8d6083804e00e0, type: 3}
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Probability: 20
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