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Reworking item spawn, adding item conversion.
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16
Assets/Scripts/GameAssets.cs
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16
Assets/Scripts/GameAssets.cs
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using UnityEngine;
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public class GameAssets: MonoBehaviour
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{
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public static GameAssets Instance;
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public Material MissingMaterial;
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private void Start()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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}
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}
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