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Fixed level loading, added level reset
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@@ -3,12 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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public class ProductReceiver : MonoBehaviour
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{
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///HashSet<Rigidbody> enteredBodies = new HashSet<Rigidbody>();
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public int normalProductCount;
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public int defectiveProductCount;
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{
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private void OnTriggerEnter(Collider otherCollider)
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{
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var product = otherCollider.GetComponentInParent<Product>();
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