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Right click hammer time!
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29
Assets/Scripts/Interactable/Hammer.cs
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29
Assets/Scripts/Interactable/Hammer.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Nothke.Interaction;
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using Nothke.Interaction.Items;
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public class Hammer : GenericItem
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{
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private void Update()
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{
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if (manager && manager.hands.item == this)
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{
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if (Input.GetMouseButtonDown(1))
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{
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if (manager.hovered is HammerableRigidbody hammerable)
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{
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hammerable.Hammer();
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var hands = (manager.hands as Hands);
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var hand = hands.hand;
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hand.transform.position = manager.hit.point;
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hand.transform.localPosition += new Vector3(0f, -0.4f, 0f); // Offset to match the hammer head
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hands.ResetOffset();
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}
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}
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}
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}
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}
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