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https://github.com/nothke/quality-control.git
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Assembling Main scene.
This commit is contained in:
@@ -11,6 +11,7 @@ GameObject:
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@@ -83,6 +84,27 @@ MeshRenderer:
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GameObject:
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@@ -251,7 +273,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 1.25, y: 0.25, z: 4.25}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1.25, y: 1.25, z: 1.25}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -291,20 +313,20 @@ MonoBehaviour:
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m_Name:
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Size:
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x: 8
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y: 8
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z: 10
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x: 12
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y: 12
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z: 12
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x: 0
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y: 0
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z: 0
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cachedSize:
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x: 8
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z: 10
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x: 12
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y: 12
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z: 12
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cachedOffset:
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x: 0
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y: 0
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y: 0.25
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z: 0
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--- !u!135 &1360352745304217745
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SphereCollider:
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@@ -325,7 +347,7 @@ SphereCollider:
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m_Enabled: 1
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serializedVersion: 3
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m_Radius: 0.3
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m_Radius: 0.5
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m_Center: {x: 0.1, y: -0.1, z: 0}
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--- !u!1 &6250710968292339083
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GameObject:
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@@ -338,6 +360,7 @@ GameObject:
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@@ -388,7 +411,7 @@ MeshRenderer:
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@@ -452,6 +489,7 @@ GameObject:
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@@ -524,3 +562,17 @@ MeshRenderer:
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