Messing with meshes and object spawning

This commit is contained in:
Daniel Tyomin
2024-08-18 23:36:45 +02:00
parent 8e357f12d6
commit a90c2400eb
19 changed files with 3720 additions and 651 deletions

View File

@@ -4,6 +4,7 @@ using UnityEngine;
public class Converter: MonoBehaviour, IResetable
{
public ProductSpawner Spawner;
public List<Product> inputProducts;
public ProductType expectedReagent;
@@ -61,7 +62,7 @@ public class Converter: MonoBehaviour, IResetable
if (inputProducts[0].Type == expectedReagent)
{
ProductType.SpawnProduct(conversionProduct, outputPoint);
Spawner.SpawnProduct(conversionProduct);
inputProducts.RemoveAt(0);
Destroy(currentProduct);
}