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Added defect detector prefab.
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13
Assets/Scripts/Machines/AudioAlarm.cs
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13
Assets/Scripts/Machines/AudioAlarm.cs
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using UnityEngine;
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public class AudioAlarm : MonoBehaviour
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{
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public float Duration;
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private bool _isPlaying;
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public void PlayAlarm()
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{
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Debug.Log("Playing alarm");
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}
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}
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