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Walkways texture and lighting
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@@ -125,7 +125,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: bef232e221fa62047b268fcc0f75629a, type: 2}
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- {fileID: 2100000, guid: 444ae9e382c89934da145b2ec3d025c5, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -227,6 +227,10 @@ PrefabInstance:
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propertyPath: cachedOffset.z
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value: 1.125
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objectReference: {fileID: 0}
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- target: {fileID: 9086806455450687562, guid: 13876dc18abddb545a2b16fe43b7b022, type: 3}
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: 444ae9e382c89934da145b2ec3d025c5, type: 2}
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m_RemovedComponents:
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- {fileID: 7843552192892624365, guid: 13876dc18abddb545a2b16fe43b7b022, type: 3}
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m_RemovedGameObjects: []
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@@ -318,6 +322,10 @@ PrefabInstance:
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propertyPath: cachedOffset.z
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value: 1.125
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objectReference: {fileID: 0}
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- target: {fileID: 9086806455450687562, guid: 13876dc18abddb545a2b16fe43b7b022, type: 3}
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: 444ae9e382c89934da145b2ec3d025c5, type: 2}
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m_RemovedComponents:
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- {fileID: 7843552192892624365, guid: 13876dc18abddb545a2b16fe43b7b022, type: 3}
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m_RemovedGameObjects: []
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