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Added interaction, hand, rigidbody dragging, picking up hammer
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Nothke.Interaction.Items;
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namespace Nothke.Interaction.Integration
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{
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public interface ILockableFreeLook
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{
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void LockFreeLook(bool _lock);
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}
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public interface IFocusableEffect
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{
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void FocusEffect(bool focus, float distance);
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}
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public interface IZoomable
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{
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void ZoomIn(bool _zoomIn);
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}
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}
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