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https://github.com/nothke/quality-control.git
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PSX RP
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@@ -8,17 +8,23 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: hotspot_clean_railing
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 4800000, guid: 055eab4e84dc70a47ae75b3125a22de6, type: 3}
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m_Parent: {fileID: 2100000, guid: 444ae9e382c89934da145b2ec3d025c5, type: 2}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _METALLICGLOSSMAP
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- _BRDF_MODE_LAMBERT
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- _FOG_ON
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- _LIGHTING_BAKED_ON
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- _LIGHTING_DYNAMIC_ON
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- _SHADING_EVALUATION_MODE_PER_VERTEX
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- _TEXTURE_FILTER_MODE_TEXTURE_IMPORT_SETTINGS
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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@@ -28,4 +34,5 @@ Material:
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m_Floats: []
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m_Colors:
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- _Color: {r: 0.75157225, g: 0.9639378, b: 1, a: 1}
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- _MainColor: {r: 0.56289303, g: 0.98619336, b: 1, a: 1}
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m_BuildTextureStacks: []
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