fixing and tweaking stuff

This commit is contained in:
Daniel Tyomin
2024-08-20 11:39:32 +02:00
parent 7764a0e697
commit f78ac78893
10 changed files with 353 additions and 53 deletions

View File

@@ -64,6 +64,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4012788816120753954}
- {fileID: 3786609045812521396}
- {fileID: 7621548840300707857}
- {fileID: 3822625298225933305}
- {fileID: 2943134841320330816}
@@ -136,6 +137,111 @@ MonoBehaviour:
- {fileID: 2447222251883083429}
yRotation: {x: -10, y: 10}
spawnClip: {fileID: 8300000, guid: 41f813f9ff2f32d40822f67b80c0fbab, type: 3}
--- !u!1 &2551483492890393334
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3786609045812521396}
- component: {fileID: 64247584265800886}
- component: {fileID: 3813491726221677477}
- component: {fileID: 942805284860632001}
m_Layer: 0
m_Name: Cube (4)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3786609045812521396
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2551483492890393334}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.4874, y: 0.375, z: 0}
m_LocalScale: {x: 0.2751133, y: 1.9148816, z: 1.75}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 9072778288000056937}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &64247584265800886
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2551483492890393334}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &3813491726221677477
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2551483492890393334}
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &942805284860632001
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2551483492890393334}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &4554871642566179801
GameObject:
m_ObjectHideFlags: 0
@@ -164,8 +270,8 @@ Transform:
m_GameObject: {fileID: 4554871642566179801}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.0126, y: 1.875, z: 0}
m_LocalScale: {x: 1.275125, y: 0.41488063, z: 1.75}
m_LocalPosition: {x: 0.9874, y: 1.875, z: 0}
m_LocalScale: {x: 3.2751586, y: 0.41488063, z: 1.75}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 9072778288000056937}