Files
sokol-playground/src/main.zig
2024-07-04 16:02:52 +02:00

174 lines
4.5 KiB
Zig

const std = @import("std");
const sokol = @import("sokol");
const sg = sokol.gfx;
const shader = @import("shaders/triangle2.glsl.zig");
var pass_action: sg.PassAction = .{};
const state = struct {
var bind: sg.Bindings = .{};
var pip: sg.Pipeline = .{};
var vsParams: shader.VsParams = .{ .aspectRatio = 0.5 };
var fsParams: shader.FsParams = .{ .offset = .{ 0, 0, 0 } };
var indexCount: u16 = 0;
};
export fn init() void {
sg.setup(.{
.logger = .{ .func = sokol.log.func },
.environment = sokol.glue.environment(),
});
sokol.time.setup();
std.log.info("Vertex buffers len: {}", .{state.bind.vertex_buffers.len});
const vertexCount = 100;
const radius: f32 = 0.7;
const cX: f32 = 0;
const cY: f32 = 0;
const attributesCount = 7;
var triangleVerts = std.mem.zeroes([vertexCount * attributesCount]f32);
const angleDiff: f32 = 1 / @as(f32, @floatFromInt(vertexCount));
var pcg = std.Random.Pcg.init(123);
const rand = pcg.random();
for (0..vertexCount) |i| {
const pi: f32 = @floatCast(std.math.pi);
const angle: f32 = @as(f32, @floatFromInt(i)) * angleDiff * pi * 2;
const x = radius * @cos(angle) + cX;
const y = radius * @sin(angle) + cY;
const si = i * attributesCount;
triangleVerts[si + 0] = x;
triangleVerts[si + 1] = y;
triangleVerts[si + 2] = 0.5;
triangleVerts[si + 3] = rand.float(f32);
triangleVerts[si + 4] = rand.float(f32);
triangleVerts[si + 5] = rand.float(f32);
triangleVerts[si + 6] = 1;
}
// var triangleVerts = [_]f32{
// // positions colors
// 0.0, 0.5, 0.5, 1.0, 0.0, 0.0, 1.0,
// 0.5, -0.5, 0.5, 0.0, 1.0, 0.0, 1.0,
// -0.5, -0.5, 0.5, 0.0, 0.0, 1.0, 1.0,
// 0.7, 0.5, 0.5, 0.0, 1.0, 0.0, 1.0,
// };
state.bind.vertex_buffers[0] = sg.makeBuffer(.{
.data = sg.asRange(&triangleVerts),
});
const trisCount = vertexCount - 2;
var indexBuffer: [trisCount * 3]u16 = undefined;
state.indexCount = indexBuffer.len;
// const indexBuffer = [_]u16{
// 0, 1, 2,
// 0, 2, 3,
// };
for (0..trisCount) |tri| {
const triu: u16 = @intCast(tri);
indexBuffer[tri * 3 + 0] = 0;
indexBuffer[tri * 3 + 1] = triu + 1;
indexBuffer[tri * 3 + 2] = triu + 2;
}
state.bind.index_buffer = sg.makeBuffer(.{
.type = .INDEXBUFFER,
.data = sg.asRange(&indexBuffer),
});
var pip_desc: sg.PipelineDesc = .{
.index_type = .UINT16,
.shader = sg.makeShader(shader.triangleShaderDesc(sg.queryBackend())),
};
pip_desc.layout.attrs[0].format = .FLOAT3;
pip_desc.layout.attrs[1].format = .FLOAT4;
state.pip = sg.makePipeline(pip_desc);
pass_action.colors[0] = .{
.load_action = .CLEAR,
.clear_value = .{},
};
std.log.info("Backend: {}\n", .{sg.queryBackend()});
sokol.app.showMouse(false);
}
fn timef() f32 {
return @floatCast(sokol.time.sec(sokol.time.now()));
}
var time: f32 = 0;
export fn frame() void {
const dt: f32 = @floatCast(sokol.app.frameDuration());
time += dt;
const col = &pass_action.colors[0].clear_value;
col.g = @abs(@sin(time));
col.r = @abs(@cos(time));
state.vsParams.aspectRatio = sokol.app.heightf() / sokol.app.widthf();
sg.beginPass(.{ .action = pass_action, .swapchain = sokol.glue.swapchain() });
sg.applyPipeline(state.pip);
state.fsParams.offset[0] = col.r;
sg.applyUniforms(.FS, shader.SLOT_fs_params, sg.asRange(&state.fsParams));
sg.applyUniforms(.VS, shader.SLOT_vs_params, sg.asRange(&state.vsParams));
sg.applyBindings(state.bind);
sg.draw(0, state.indexCount, 1);
sg.endPass();
sg.commit();
}
export fn cleanup() void {
std.log.info("Ended", .{});
}
const Event = sokol.app.Event;
export fn event(eptr: [*c]const Event) void {
const e: *const Event = @ptrCast(eptr);
const buttonPressed = e.type == .MOUSE_DOWN or e.type == .KEY_DOWN;
const mouseMoved = e.type == .MOUSE_MOVE and (@abs(e.mouse_dx) > 2 or @abs(e.mouse_dy) > 2);
if (buttonPressed or mouseMoved) {
sokol.app.quit();
}
}
pub fn main() !void {
sokol.app.run(.{
.init_cb = init,
.frame_cb = frame,
.cleanup_cb = cleanup,
.event_cb = event,
.width = 800,
.height = 600,
.fullscreen = true,
.icon = .{ .sokol_default = true },
.window_title = "sokol hello",
.logger = .{ .func = sokol.log.func },
});
}