Files
sokol-playground/src/shaders/triangle.glsl
2024-06-12 02:04:37 +02:00

32 lines
376 B
GLSL

@vs vs
uniform vs_params {
float aspectRatio;
};
in vec4 position;
in vec4 color0;
out vec4 color;
void main() {
gl_Position = position;
gl_Position.x *= aspectRatio;
color = color0;
}
@end
@fs fs
uniform fs_params {
vec3 offset;
};
in vec4 color;
out vec4 frag_color;
void main() {
frag_color = color * offset.r;
}
@end
@program triangle vs fs