More lib files, more functional
Still missing that 'attack' fn, though :(
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@@ -1,17 +1,27 @@
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import { ITank } from "./Tank";
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import { filterR, pipe } from "./reducers";
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type CritMultiplier = (health: number) => number;
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export const critMultiplier: CritMultiplier = (health) =>
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Math.floor(Math.random() * 10) >= 10 - health / 10 ? 1 : 2;
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type SetStats = (tank: ITank) => ITank;
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export const setStats: SetStats = (tank) => ({
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...tank,
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attackDelay: tank.attackDelay === 0 ? Math.floor(tank.health / 10) : tank.attackDelay - 1,
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} as ITank);
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type PickRandom = <T>(arr: T[]) => T;
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export const pickRandom: PickRandom = (arr) =>
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arr[Math.floor(Math.random() * arr.length)];
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export const setProp = (prop, val) => (obj) => obj[prop] = val;
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type IsLive = (tank: ITank) => boolean;
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export const isLive: IsLive = (tank) => tank.health >= 0;
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type IsOther = (name: string) => (tank: ITank) => boolean;
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export const isOther: IsOther = (name) => (tank) => tank.name !== name;
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export const isReadyToAttack = (tank: ITank) => tank.attackDelay === 0;
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type DealDamageToRandom = (tanks: ITank[]) => (tank: ITank) => void;
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export const dealDamageToRandom: DealDamageToRandom = (tanks) => (tank) => {
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const target = pipe(filterR(isOther(tank.name)), pickRandom)(tanks);
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const attackDamage = critMultiplier(tank.health) * tank.health / 100;
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setProp("health", target.health - attackDamage)(target);
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};
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