Adds better folder structure, and adds simple dialogue system
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21
Scenes/Worm/enemy.gd
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21
Scenes/Worm/enemy.gd
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extends Node2D
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signal enemy_attacked
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func button_pressed():
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queue_free()
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func _on_first_timer_timeout() -> void:
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scale = Vector2(1.2,1.2)
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func _on_second_timer_timeout() -> void:
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scale = Vector2(1.4,1.4)
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func _ready() -> void:
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$AnimatedSprite2D.play("new_animation")
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func _on_animated_sprite_2d_animation_finished() -> void:
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enemy_attacked.emit()
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queue_free()
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