Adds Initial animations and enemy spawning
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10
enemy.gd
10
enemy.gd
@@ -1,5 +1,7 @@
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extends Node2D
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signal enemy_attacked
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func button_pressed():
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queue_free()
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@@ -9,3 +11,11 @@ func _on_first_timer_timeout() -> void:
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func _on_second_timer_timeout() -> void:
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scale = Vector2(1.4,1.4)
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func _ready() -> void:
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$AnimatedSprite2D.play("new_animation")
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func _on_animated_sprite_2d_animation_finished() -> void:
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enemy_attacked.emit()
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queue_free()
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