Adds Initial animations and enemy spawning
This commit is contained in:
43
game.tscn
43
game.tscn
@@ -1,13 +1,50 @@
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[gd_scene load_steps=2 format=3 uid="uid://decsef3jj3lt5"]
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[gd_scene load_steps=4 format=3 uid="uid://decsef3jj3lt5"]
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[ext_resource type="Script" path="res://game.gd" id="1_bhcvq"]
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[ext_resource type="PackedScene" uid="uid://bhvihrt8dipll" path="res://button.tscn" id="1_j4pve"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_sesmb"]
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size = Vector2(997, 471)
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[node name="Game" type="Node2D"]
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script = ExtResource("1_bhcvq")
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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layer = -1
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follow_viewport_enabled = true
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[node name="BackgroundColor" type="ColorRect" parent="CanvasLayer"]
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z_index = -2
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offset_right = 1150.0
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offset_bottom = 650.0
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[node name="DamageColorOverlay" type="ColorRect" parent="CanvasLayer"]
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unique_name_in_owner = true
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offset_right = 1152.0
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offset_bottom = 654.0
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scale = Vector2(1.00712, 1.00483)
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color = Color(0.623529, 0.14902, 0.184314, 0.592157)
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[node name="A" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(253, 174)
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position = Vector2(872, 515)
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input_name = "A"
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[node name="Y" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(872, 330)
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input_name = "Y"
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[node name="X" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(777, 422)
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input_name = "X"
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[node name="B" parent="." instance=ExtResource("1_j4pve")]
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position = Vector2(442, 178)
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position = Vector2(954, 422)
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input_name = "B"
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[node name="SpawnArea" type="Area2D" parent="."]
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="SpawnArea"]
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position = Vector2(568.5, 359.5)
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shape = SubResource("RectangleShape2D_sesmb")
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debug_color = Color(0, 0.6, 0.701961, 0.14902)
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