Adds more sounds and skip dialogue

This commit is contained in:
2024-10-07 01:11:00 +02:00
parent 4f1cd8ffab
commit 7629b8fd8a
17 changed files with 158 additions and 1 deletions

10
game.gd
View File

@@ -12,12 +12,17 @@ var spawn_interval = 1.4
var interval_step = 0.05
var max_out = 0.7
@export var umiranje: Array[AudioStream]
var player_score = 0
var first_time = true
var game_active = false
var needs_restart = false
func _unhandled_input(event: InputEvent) -> void:
if game_active == false:
if event.is_action_pressed("B"):
%Dialog.skip()
if needs_restart && !game_active:
if event.is_action_pressed("A"):
start_game()
@@ -112,6 +117,11 @@ func _on_spawn_timer_timeout() -> void:
return
func on_enemy_killed():
player_score+=1
var random_zvuk = randi_range(0, 6)
$death.stream = umiranje[random_zvuk]
$death.pitch_scale = 1.5
$death.seek(0.3)
$death.play()
draw_score()
func draw_score():