Adds new animations

This commit is contained in:
2024-10-06 19:38:16 +02:00
parent 0f6f75ea44
commit d92c87bf80
69 changed files with 930 additions and 164 deletions

View File

@@ -11,9 +11,12 @@ signal enemy_killed
var trans = false
func _unhandled_input(event: InputEvent) -> void:
if !get_parent().game_active:
return
if(event.is_action_pressed(input_name)):
print_debug(input_name)
$AnimatedSprite2D.play("pressed")
$Splash.play("splash")
var children = get_children(false)
var was_valid_input = false
if(red_button):
@@ -48,10 +51,11 @@ func red_out():
$AnimatedSprite2D.play("red_out")
func _process(delta: float) -> void:
if(!trans):
$AnimatedSprite2D.modulate = color_mix
else:
$AnimatedSprite2D.modulate = Color(1,1,1)
match $AnimatedSprite2D.animation:
"default", "pressed":
$AnimatedSprite2D.modulate = color_mix
_:
$AnimatedSprite2D.modulate = Color(1,1,1)
func spawn_enemy():
if(trans):
@@ -60,11 +64,12 @@ func spawn_enemy():
return
if(randi_range(0,1)==1):
var enemy = ENEMY.instantiate()
print_debug(randf_range(0.0, 2.0) * PI)
add_child(enemy)
enemy.global_position = global_position
enemy.global_rotation=randf_range(0, 2 * PI)
enemy.look_at(global_position)
var rotated = randi_range(0, 1)
if(rotated ==1):
enemy.flip_animation()
enemy.global_rotation=rotated*PI
enemy.enemy_attacked.connect(enemy_attacked)
func enemy_attacked():
@@ -109,4 +114,5 @@ func _on_animated_sprite_2d_animation_finished() -> void:
if(trans):
if($AnimatedSprite2D.animation == "red_out"):
red_button = false
$AnimatedSprite2D.play("default")
trans = false