Adds new animations
This commit is contained in:
@@ -1,21 +1,25 @@
|
||||
extends Node2D
|
||||
|
||||
signal enemy_attacked
|
||||
|
||||
@export var color:Color
|
||||
func button_pressed():
|
||||
queue_free()
|
||||
$AnimatedSprite2D.play("defeated_3")
|
||||
|
||||
func _on_first_timer_timeout() -> void:
|
||||
scale = Vector2(1.2,1.2)
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
$AnimatedSprite2D.modulate=color
|
||||
func _on_second_timer_timeout() -> void:
|
||||
scale = Vector2(1.4,1.4)
|
||||
|
||||
func _ready() -> void:
|
||||
$AnimatedSprite2D.play("new_animation")
|
||||
$AnimatedSprite2D.play("attack")
|
||||
|
||||
func flip_animation():
|
||||
scale.y = -scale.y
|
||||
|
||||
func _on_animated_sprite_2d_animation_finished() -> void:
|
||||
enemy_attacked.emit()
|
||||
if($AnimatedSprite2D.animation == "attack"):
|
||||
enemy_attacked.emit()
|
||||
queue_free()
|
||||
|
Reference in New Issue
Block a user