vuxa bez duxa
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@@ -5,21 +5,23 @@ signal enemy_attacked
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func button_pressed():
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$AnimatedSprite2D.play("defeated_3")
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func _on_first_timer_timeout() -> void:
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scale = Vector2(1.2,1.2)
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func _process(delta: float) -> void:
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$AnimatedSprite2D.modulate=color
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func _on_second_timer_timeout() -> void:
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scale = Vector2(1.4,1.4)
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func _ready() -> void:
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$AnimatedSprite2D.play("attack")
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func flip_animation():
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scale.y = -scale.y
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func mirror():
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scale.x = -scale.x
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func _on_animated_sprite_2d_animation_finished() -> void:
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if($AnimatedSprite2D.animation == "attack"):
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enemy_attacked.emit()
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queue_free()
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$AnimatedSprite2D.play("attack_2")
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return
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print_debug($AnimatedSprite2D.animation)
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match $AnimatedSprite2D.animation:
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"defeated_3", "defeated_2", "defeated_4", "attack_2":
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queue_free()
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return
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