forked from nothke/yugodot
Initial, scripts
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55
scripts/Game.cs
Normal file
55
scripts/Game.cs
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using Godot;
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using System;
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public class Game : Node
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{
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[Export] NodePath hoodCameraPath;
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[Export] NodePath wingmanCameraPath;
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[Export] NodePath tracksideCameraPath;
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Camera hoodCamera;
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Camera wingmanCamera;
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Camera tracksideCamera;
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bool hoodCameraIsActive;
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public override void _Ready()
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{
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wingmanCamera = GetNode<Camera>(wingmanCameraPath);
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hoodCamera = GetNode<Camera>(hoodCameraPath);
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tracksideCamera = GetNode<Camera>(tracksideCameraPath);
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}
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bool hasRestarted;
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public override void _Input(InputEvent e)
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{
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if (e is InputEventKey keyEvent)
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{
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if (keyEvent.Scancode == (uint)KeyList.R && keyEvent.Pressed)
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{
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GetTree().ReloadCurrentScene();
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hasRestarted = true;
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}
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if (keyEvent.Scancode == (uint)KeyList.C && keyEvent.Pressed)
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{
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hoodCameraIsActive = !hoodCameraIsActive;
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if (hoodCameraIsActive)
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hoodCamera.MakeCurrent();
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else
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wingmanCamera.MakeCurrent();
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}
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if (keyEvent.Scancode == (uint)KeyList.V)
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{
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tracksideCamera.MakeCurrent();
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}
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}
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}
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public override void _Process(float delta)
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{
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}
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}
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